Searched refs:mat (Results 1 – 3 of 3) sorted by relevance
/development/samples/browseable/RenderScriptIntrinsic/src/com.example.android.renderscriptintrinsic/ |
D | MainActivity.java | 219 Matrix3f mat = new Matrix3f(); in performFilter() local 220 mat.set(0, 0, (float) (.299 + .701 * cos + .168 * sin)); in performFilter() 221 mat.set(1, 0, (float) (.587 - .587 * cos + .330 * sin)); in performFilter() 222 mat.set(2, 0, (float) (.114 - .114 * cos - .497 * sin)); in performFilter() 223 mat.set(0, 1, (float) (.299 - .299 * cos - .328 * sin)); in performFilter() 224 mat.set(1, 1, (float) (.587 + .413 * cos + .035 * sin)); in performFilter() 225 mat.set(2, 1, (float) (.114 - .114 * cos + .292 * sin)); in performFilter() 226 mat.set(0, 2, (float) (.299 - .3 * cos + 1.25 * sin)); in performFilter() 227 mat.set(1, 2, (float) (.587 - .588 * cos - 1.05 * sin)); in performFilter() 228 mat.set(2, 2, (float) (.114 + .886 * cos - .203 * sin)); in performFilter() [all …]
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixGrabber.java | 55 private void getMatrix(GL10 gl, int mode, float[] mat) { in getMatrix() argument 58 gl2.getMatrix(mat, 0); in getMatrix()
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/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/ |
D | commit.csv | 12948 …942,platform/build,fake_8D2h2P4oThy4V7vdDd142w@fakeemail.com,Move fwk comp mat level logic into as… 21979 …/asus/fugu,fake_8D2h2P4oThy4V7vdDd142w@fakeemail.com,Add <interface> / <instance> to dev compat mat 42185 …naro/hikey,fake_8D2h2P4oThy4V7vdDd142w@fakeemail.com,Add <interface> / <instance> to dev compat mat 57047 …l/mesa3d,fake_j7Gvmzz5R9enluN8uGOkJg@fakeemail.com,glsl: Reassociate multiplication of mat*mat*vec. 87961 …gle/dragon,fake_8D2h2P4oThy4V7vdDd142w@fakeemail.com,Add <interface> / <instance> to dev compat mat 94291 …wei/angler,fake_8D2h2P4oThy4V7vdDd142w@fakeemail.com,Add <interface> / <instance> to dev compat mat 94608 …e/bullhead,fake_8D2h2P4oThy4V7vdDd142w@fakeemail.com,Add <interface> / <instance> to dev compat mat
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