D | MatrixStack.java | 43 float near, float far) { in glFrustumf() argument 44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far); in glFrustumf() 47 public void glFrustumx(int left, int right, int bottom, int top, int near, in glFrustumx() argument 51 fixedToFloat(near), fixedToFloat(far)); in glFrustumx() 103 float near, float far) { in glOrthof() argument 104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far); in glOrthof() 107 public void glOrthox(int left, int right, int bottom, int top, int near, in glOrthox() argument 111 fixedToFloat(near), fixedToFloat(far)); in glOrthox()
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