Searched refs:sCoords (Results 1 – 1 of 1) sorted by relevance
306 mFVertexBuffer.put(sCoords[i*3+j]); in Triangle()312 mTexBuffer.put(sCoords[i*3+j] * 2.0f + 0.5f); in Triangle()335 return sCoords[3*vertex]; in getX()339 return sCoords[3*vertex+1]; in getY()348 private final static float[] sCoords = { field in Triangle