Searched refs:shader (Results 1 – 7 of 7) sorted by relevance
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 24 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 25 if (shader != 0) { in loadShader() 26 GLES20.glShaderSource(shader, source); in loadShader() 27 GLES20.glCompileShader(shader); in loadShader() 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 31 String info = GLES20.glGetShaderInfoLog(shader); in loadShader() 32 GLES20.glDeleteShader(shader); in loadShader() 33 shader = 0; in loadShader() 38 return shader; in loadShader()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 24 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 25 if (shader != 0) { in loadShader() 26 GLES20.glShaderSource(shader, source); in loadShader() 27 GLES20.glCompileShader(shader); in loadShader() 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 31 String info = GLES20.glGetShaderInfoLog(shader); in loadShader() 32 GLES20.glDeleteShader(shader); in loadShader() 36 return shader; in loadShader()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 156 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 157 if (shader != 0) { in loadShader() 158 GLES20.glShaderSource(shader, source); in loadShader() 159 GLES20.glCompileShader(shader); in loadShader() 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 164 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader() 165 GLES20.glDeleteShader(shader); in loadShader() 166 shader = 0; in loadShader() 169 return shader; in loadShader()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 158 int shader = GLES20.glCreateShader(shaderType); in loadShader() local 159 if (shader != 0) { in loadShader() 160 GLES20.glShaderSource(shader, source); in loadShader() 161 GLES20.glCompileShader(shader); in loadShader() 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader() 166 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader() 167 GLES20.glDeleteShader(shader); in loadShader() 168 shader = 0; in loadShader() 171 return shader; in loadShader()
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
D | MyGLRenderer.java | 121 int shader = GLES20.glCreateShader(type); in loadShader() local 124 GLES20.glShaderSource(shader, shaderCode); in loadShader() 125 GLES20.glCompileShader(shader); in loadShader() 127 return shader; in loadShader()
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
D | Gles2ColoredTriangleList.java | 162 int shader = GLES20.glCreateShader(type); in loadShader() local 164 if (shader == 0) { in loadShader() 169 GLES20.glShaderSource(shader, shaderCode); in loadShader() 171 GLES20.glCompileShader(shader); in loadShader() 174 return shader; in loadShader()
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/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/ |
D | commit.csv | 3803 …de354e66159f34d,platform/cts,fake_kDBUAWL4SY21otAYUOdyTg@fakeemail.com,Tests for shader set methods 36076 …rm/frameworks/native,fake_4CUBstXtSuaPuJcgE90oDg@fakeemail.com,SF: Prime shader cache before boot … 42760 …a3d,fake_CrVVXYJKTqGti4YhqzuZhA@fakeemail.com,vc4: Make sure that vertex shader texture2D() calls … 43059 …w-T3KQn7fq13FFdg@fakeemail.com,radeonsi: move POSITION and FACE fragment shader inputs to system v… 43123 …rnal/mesa3d,fake_CrVVXYJKTqGti4YhqzuZhA@fakeemail.com,vc4: Align following shader recs to 16 bytes. 43177 …ternal/mesa3d,fake_CrVVXYJKTqGti4YhqzuZhA@fakeemail.com,meta: Simplify the blit shader setup steps. 43204 …xregw@fakeemail.com,gallivm: add information about different sampler/view units if analyzing shader 43210 …_VYeaT2G3QcuWbWfAPjNH9w@fakeemail.com,i965: make gs key generation helper available to shader cache 43254 …8jBeET_us3_oqFDtr4w@fakeemail.com,"nv50,nvc0: provide debug messages with shader compilation stats" 43323 …fake_vuj7p1mfTiaCPcA0nZPcmA@fakeemail.com,nir: Add a pass for gathering various bits of shader info [all …]
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