Searched refs:userSum (Results 1 – 1 of 1) sorted by relevance
154 float userSum = 0.0f; in adjustEventFactors() local159 userSum -= mFactors[i]; in adjustEventFactors()167 if (userSum > 100.0f) { in adjustEventFactors()173 if (defaultCount == 0 && (userSum < 99.9f || userSum > 100.1f)) { in adjustEventFactors()179 float defaultsTarget = (100.0f - userSum); in adjustEventFactors()