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/development/vndk/tools/definition-tool/tests/
Dtest_elf_link_data.py14 self.z = ELFLinkData(PT_SYSTEM, '/system/lib/libz.so', None, 0)
19 self.x.add_dlopen_dep(self.z)
21 self.z.add_needed_dep(self.w)
22 self.z.add_dlopen_dep(self.w)
31 self.assertIn(self.z, self.x.deps_dlopen_all)
32 self.assertIn(self.x, self.z.users_dlopen_all)
33 self.assertNotIn(self.z, self.x.deps_needed_all)
34 self.assertNotIn(self.x, self.z.users_needed_all)
60 self.assertEqual(2, self.z.num_deps)
66 self.assertEqual(1, self.z.num_users)
[all …]
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DGLVertex.java25 public float z; field in GLVertex
32 this.z = 0; in GLVertex()
36 GLVertex(float x, float y, float z, int index) { in GLVertex() argument
39 this.z = z; in GLVertex()
47 return (x == v.x && y == v.y && z == v.z); in equals()
59 vertexBuffer.put(toFixed(z)); in put()
80 vertexBuffer.put(toFixed(z)); in update()
86 vertexBuffer.put(toFixed(temp.z)); in update()
DM4.java39 dest.x = src.x * m[0][0] + src.y * m[1][0] + src.z * m[2][0] + m[3][0]; in multiply()
40 dest.y = src.x * m[0][1] + src.y * m[1][1] + src.z * m[2][1] + m[3][1]; in multiply()
41 dest.z = src.x * m[0][2] + src.y * m[1][2] + src.z * m[2][2] + m[3][2]; in multiply()
DGLShape.java55 public GLVertex addVertex(float x, float y, float z) { in addVertex() argument
61 if (vertex.x == x && vertex.y == y && vertex.z == z) { in addVertex()
67 GLVertex vertex = mWorld.addVertex(x, y, z); in addVertex()
DGLWorld.java61 public GLVertex addVertex(float x, float y, float z) { in addVertex() argument
62 GLVertex vertex = new GLVertex(x, y, z, mVertexList.size()); in addVertex()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DMatrixStack.java126 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument
127 Matrix.setRotateM(mTemp, 0, angle, x, y, z); in glRotatef()
132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument
133 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glRotatex()
136 public void glScalef(float x, float y, float z) { in glScalef() argument
137 Matrix.scaleM(mMatrix, mTop, x, y, z); in glScalef()
140 public void glScalex(int x, int y, int z) { in glScalex() argument
141 glScalef(fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glScalex()
144 public void glTranslatef(float x, float y, float z) { in glTranslatef() argument
145 Matrix.translateM(mMatrix, mTop, x, y, z); in glTranslatef()
[all …]
DMatrixTrackingGL.java541 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument
542 mCurrent.glRotatef(angle, x, y, z); in glRotatef()
543 mgl.glRotatef(angle, x, y, z); in glRotatef()
547 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument
548 mCurrent.glRotatex(angle, x, y, z); in glRotatex()
549 mgl.glRotatex(angle, x, y, z); in glRotatex()
561 public void glScalef(float x, float y, float z) { in glScalef() argument
562 mCurrent.glScalef(x, y, z); in glScalef()
563 mgl.glScalef(x, y, z); in glScalef()
567 public void glScalex(int x, int y, int z) { in glScalex() argument
[all …]
DGrid.java95 void set(int i, int j, float x, float y, float z, float u, float v) { in set() argument
108 mVertexBuffer.put(posIndex + 2, z); in set()
/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/
DCubeWallpaper2.java42 float z; field in CubeWallpaper2.ThreeDPoint
131 mOriginalPoints[i].z = Float.valueOf(coord[2]); in readModel()
260 float z = p.z; in rotateAndProjectPoints() local
261 float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y); in rotateAndProjectPoints()
262 float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y); in rotateAndProjectPoints()
274 mRotatedPoints[i].z = 0; in rotateAndProjectPoints()
/development/build/tools/
Dmk_sources_zip.py222 z = None
233 p.zipfile = z = zipfile.ZipFile(p.DST, "w", zipfile.ZIP_DEFLATED)
234 z.write(p.PROPS, TOP_FOLDER + "/source.properties")
248 if z is not None:
249 z.close()
/development/samples/browseable/SwipeRefreshLayoutBasic/src/com.example.android.common/dummydata/
DCheeses.java162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
/development/samples/browseable/SwipeRefreshMultipleViews/src/com.example.android.common/dummydata/
DCheeses.java162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
/development/samples/browseable/SwipeRefreshListFragment/src/com.example.android.common/dummydata/
DCheeses.java162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
/development/samples/browseable/DisplayingBitmaps/src/com.example.android.displayingbitmaps/ui/
DRecyclingImageView.java83 for (int i = 0, z = layerDrawable.getNumberOfLayers(); i < z; i++) { in notifyDrawable()
/development/samples/browseable/ActionBarCompat-ListPopupMenu/src/com.example.android.actionbarcompat.listpopupmenu/
DPopupListFragment.java43 for (int i = 0, z = Cheeses.CHEESES.length ; i < z ; i++) { in onActivityCreated()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DMatrixPaletteRenderer.java150 public void set(int i, int j, float x, float y, float z, in set() argument
170 mVertexBuffer.put(z); in set()
396 float z = radius * (float) Math.sin(angle); in generateWeightedGrid() local
401 grid.set(i, j, x, y, z, u, v, w0, w1, 0, 1); in generateWeightedGrid()
DCubeMapActivity.java178 float z = minorRadius * sinU; in generateTorusGrid() local
189 grid.set(i, j, x, y, z, nx, ny, nz); in generateTorusGrid()
317 public void set(int i, int j, float x, float y, float z, float nx, float ny, float nz) { in set() argument
330 mVertexBuffer.put(z); in set()
DTouchPaint.java515 float z = distance * 2 + 10; in drawSplat() local
524 float cd = z / nz; in drawSplat()
552 float pd = (float) (z / vz); in drawSplat()
/development/samples/TtsEngine/assets/
Deng-GBR.freq1 z:2
Deng-USA.freq26 z:10
/development/samples/browseable/ElevationDrag/
D_index.jd9 z-translation are used to render the shadows and the views are clipped using different
/development/samples/browseable/ElevationBasic/
D_index.jd8 This sample demonstrates two alternative ways to move a view in the z-axis. The
/development/tools/emulator/skins/WQVGA432/
Dlayout268 z {
/development/tools/emulator/skins/WQVGA400/
Dlayout268 z {
/development/tools/emulator/skins/QVGA/
Dlayout268 z {

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