/development/vndk/tools/definition-tool/tests/ |
D | test_elf_link_data.py | 14 self.z = ELFLinkData(PT_SYSTEM, '/system/lib/libz.so', None, 0) 19 self.x.add_dlopen_dep(self.z) 21 self.z.add_needed_dep(self.w) 22 self.z.add_dlopen_dep(self.w) 31 self.assertIn(self.z, self.x.deps_dlopen_all) 32 self.assertIn(self.x, self.z.users_dlopen_all) 33 self.assertNotIn(self.z, self.x.deps_needed_all) 34 self.assertNotIn(self.x, self.z.users_needed_all) 60 self.assertEqual(2, self.z.num_deps) 66 self.assertEqual(1, self.z.num_users) [all …]
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLVertex.java | 25 public float z; field in GLVertex 32 this.z = 0; in GLVertex() 36 GLVertex(float x, float y, float z, int index) { in GLVertex() argument 39 this.z = z; in GLVertex() 47 return (x == v.x && y == v.y && z == v.z); in equals() 59 vertexBuffer.put(toFixed(z)); in put() 80 vertexBuffer.put(toFixed(z)); in update() 86 vertexBuffer.put(toFixed(temp.z)); in update()
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D | M4.java | 39 dest.x = src.x * m[0][0] + src.y * m[1][0] + src.z * m[2][0] + m[3][0]; in multiply() 40 dest.y = src.x * m[0][1] + src.y * m[1][1] + src.z * m[2][1] + m[3][1]; in multiply() 41 dest.z = src.x * m[0][2] + src.y * m[1][2] + src.z * m[2][2] + m[3][2]; in multiply()
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D | GLShape.java | 55 public GLVertex addVertex(float x, float y, float z) { in addVertex() argument 61 if (vertex.x == x && vertex.y == y && vertex.z == z) { in addVertex() 67 GLVertex vertex = mWorld.addVertex(x, y, z); in addVertex()
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D | GLWorld.java | 61 public GLVertex addVertex(float x, float y, float z) { in addVertex() argument 62 GLVertex vertex = new GLVertex(x, y, z, mVertexList.size()); in addVertex()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixStack.java | 126 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 127 Matrix.setRotateM(mTemp, 0, angle, x, y, z); in glRotatef() 132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 133 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glRotatex() 136 public void glScalef(float x, float y, float z) { in glScalef() argument 137 Matrix.scaleM(mMatrix, mTop, x, y, z); in glScalef() 140 public void glScalex(int x, int y, int z) { in glScalex() argument 141 glScalef(fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glScalex() 144 public void glTranslatef(float x, float y, float z) { in glTranslatef() argument 145 Matrix.translateM(mMatrix, mTop, x, y, z); in glTranslatef() [all …]
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D | MatrixTrackingGL.java | 541 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 542 mCurrent.glRotatef(angle, x, y, z); in glRotatef() 543 mgl.glRotatef(angle, x, y, z); in glRotatef() 547 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 548 mCurrent.glRotatex(angle, x, y, z); in glRotatex() 549 mgl.glRotatex(angle, x, y, z); in glRotatex() 561 public void glScalef(float x, float y, float z) { in glScalef() argument 562 mCurrent.glScalef(x, y, z); in glScalef() 563 mgl.glScalef(x, y, z); in glScalef() 567 public void glScalex(int x, int y, int z) { in glScalex() argument [all …]
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D | Grid.java | 95 void set(int i, int j, float x, float y, float z, float u, float v) { in set() argument 108 mVertexBuffer.put(posIndex + 2, z); in set()
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/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube2/ |
D | CubeWallpaper2.java | 42 float z; field in CubeWallpaper2.ThreeDPoint 131 mOriginalPoints[i].z = Float.valueOf(coord[2]); in readModel() 260 float z = p.z; in rotateAndProjectPoints() local 261 float newy = (float)(Math.sin(xrot) * z + Math.cos(xrot) * y); in rotateAndProjectPoints() 262 float newz = (float)(Math.cos(xrot) * z - Math.sin(xrot) * y); in rotateAndProjectPoints() 274 mRotatedPoints[i].z = 0; in rotateAndProjectPoints()
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/development/build/tools/ |
D | mk_sources_zip.py | 222 z = None 233 p.zipfile = z = zipfile.ZipFile(p.DST, "w", zipfile.ZIP_DEFLATED) 234 z.write(p.PROPS, TOP_FOLDER + "/source.properties") 248 if z is not None: 249 z.close()
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/development/samples/browseable/SwipeRefreshLayoutBasic/src/com.example.android.common/dummydata/ |
D | Cheeses.java | 162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
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/development/samples/browseable/SwipeRefreshMultipleViews/src/com.example.android.common/dummydata/ |
D | Cheeses.java | 162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
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/development/samples/browseable/SwipeRefreshListFragment/src/com.example.android.common/dummydata/ |
D | Cheeses.java | 162 for (int i = 0, z = CHEESES.length ; i < z ; i++) { in asList()
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/development/samples/browseable/DisplayingBitmaps/src/com.example.android.displayingbitmaps/ui/ |
D | RecyclingImageView.java | 83 for (int i = 0, z = layerDrawable.getNumberOfLayers(); i < z; i++) { in notifyDrawable()
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/development/samples/browseable/ActionBarCompat-ListPopupMenu/src/com.example.android.actionbarcompat.listpopupmenu/ |
D | PopupListFragment.java | 43 for (int i = 0, z = Cheeses.CHEESES.length ; i < z ; i++) { in onActivityCreated()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | MatrixPaletteRenderer.java | 150 public void set(int i, int j, float x, float y, float z, in set() argument 170 mVertexBuffer.put(z); in set() 396 float z = radius * (float) Math.sin(angle); in generateWeightedGrid() local 401 grid.set(i, j, x, y, z, u, v, w0, w1, 0, 1); in generateWeightedGrid()
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D | CubeMapActivity.java | 178 float z = minorRadius * sinU; in generateTorusGrid() local 189 grid.set(i, j, x, y, z, nx, ny, nz); in generateTorusGrid() 317 public void set(int i, int j, float x, float y, float z, float nx, float ny, float nz) { in set() argument 330 mVertexBuffer.put(z); in set()
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D | TouchPaint.java | 515 float z = distance * 2 + 10; in drawSplat() local 524 float cd = z / nz; in drawSplat() 552 float pd = (float) (z / vz); in drawSplat()
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/development/samples/TtsEngine/assets/ |
D | eng-GBR.freq | 1 z:2
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D | eng-USA.freq | 26 z:10
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/development/samples/browseable/ElevationDrag/ |
D | _index.jd | 9 z-translation are used to render the shadows and the views are clipped using different
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/development/samples/browseable/ElevationBasic/ |
D | _index.jd | 8 This sample demonstrates two alternative ways to move a view in the z-axis. The
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/development/tools/emulator/skins/WQVGA432/ |
D | layout | 268 z {
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/development/tools/emulator/skins/WQVGA400/ |
D | layout | 268 z {
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/development/tools/emulator/skins/QVGA/ |
D | layout | 268 z {
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