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Searched refs:ANativeWindowBuffer (Results 1 – 8 of 8) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/include/system/
Dwindow.h32 common.version = sizeof(ANativeWindowBuffer); in ANativeWindow()
46 int (*dequeueBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer**);
47 int (*lockBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer*);
48 int (*queueBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer*);
51 int (*cancelBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer*);
52 int (*dequeueBuffer)(ANativeWindow*, ANativeWindowBuffer**, int*);
53 int (*queueBuffer)(ANativeWindow*, ANativeWindowBuffer*, int);
54 int (*cancelBuffer)(ANativeWindow*, ANativeWindowBuffer*, int);
63 ANativeWindowBuffer** anwb) { in native_window_dequeue_buffer_and_wait()
/device/generic/opengl-transport/host/libs/virglrenderer/include/nativebase/
Dnativebase.h42 struct ANativeWindowBuffer { struct
43 ANativeWindowBuffer() { in ANativeWindowBuffer() function
45 common.version = sizeof(ANativeWindowBuffer); in ANativeWindowBuffer()
/device/generic/opengl-transport/host/libs/virglrenderer/
DRenderControl.cpp49 ANativeWindowBuffer* anwb = reinterpret_cast<ANativeWindowBuffer*>(base); in incRefANWB()
54 ANativeWindowBuffer* anwb = reinterpret_cast<ANativeWindowBuffer*>(base); in decRefANWB()
61 struct FakeANativeWindowBuffer : public ANativeWindowBuffer {
63 ANativeWindowBuffer(); in FakeANativeWindowBuffer()
90 static int dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer) { in dequeueBuffer_DEPRECATED()
93 *buffer = reinterpret_cast<ANativeWindowBuffer*>(window->oem[1]); in dequeueBuffer_DEPRECATED()
98 static int lockBuffer_DEPRECATED(ANativeWindow*, ANativeWindowBuffer*) { in lockBuffer_DEPRECATED() argument
103 static int queueBuffer_DEPRECATED(ANativeWindow*, ANativeWindowBuffer*) { in queueBuffer_DEPRECATED() argument
124 static int cancelBuffer_DEPRECATED(ANativeWindow*, ANativeWindowBuffer*) { in cancelBuffer_DEPRECATED() argument
129 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) { in dequeueBuffer()
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/device/generic/goldfish-opengl/system/codecs/omx/vpxdec/
DGoldfishVPX.h79 std::map<void*, sp<ANativeWindowBuffer>> mNWBuffers;
DGoldfishVPX.cpp395 sp<ANativeWindowBuffer> nBuf = mNWBuffers[header]; in getHostColorBufferId()
450 sp<ANativeWindowBuffer> nBuf = use_buffer_params->nativeBuffer; in internalSetParameter()
/device/generic/goldfish-opengl/system/codecs/omx/avcdec/
DGoldfishAVCDec.h82 std::map<void*, sp<ANativeWindowBuffer>> mNWBuffers;
DGoldfishAVCDec.cpp283 sp<ANativeWindowBuffer> nBuf = mNWBuffers[header]; in getHostColorBufferId()
590 sp<ANativeWindowBuffer> nBuf = use_buffer_params->nativeBuffer; in internalSetParameter()
/device/generic/goldfish/MultiDisplayProvider/jni/
Dcom_android_emulator_multidisplay.cpp67 ANativeWindowBuffer* b = bufferItem.mGraphicBuffer->getNativeBuffer(); in onFrameAvailable()