Searched refs:ANativeWindowBuffer (Results 1 – 8 of 8) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/include/system/ |
D | window.h | 32 common.version = sizeof(ANativeWindowBuffer); in ANativeWindow() 46 int (*dequeueBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer**); 47 int (*lockBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer*); 48 int (*queueBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer*); 51 int (*cancelBuffer_DEPRECATED)(ANativeWindow*, ANativeWindowBuffer*); 52 int (*dequeueBuffer)(ANativeWindow*, ANativeWindowBuffer**, int*); 53 int (*queueBuffer)(ANativeWindow*, ANativeWindowBuffer*, int); 54 int (*cancelBuffer)(ANativeWindow*, ANativeWindowBuffer*, int); 63 ANativeWindowBuffer** anwb) { in native_window_dequeue_buffer_and_wait()
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/device/generic/opengl-transport/host/libs/virglrenderer/include/nativebase/ |
D | nativebase.h | 42 struct ANativeWindowBuffer { struct 43 ANativeWindowBuffer() { in ANativeWindowBuffer() function 45 common.version = sizeof(ANativeWindowBuffer); in ANativeWindowBuffer()
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | RenderControl.cpp | 49 ANativeWindowBuffer* anwb = reinterpret_cast<ANativeWindowBuffer*>(base); in incRefANWB() 54 ANativeWindowBuffer* anwb = reinterpret_cast<ANativeWindowBuffer*>(base); in decRefANWB() 61 struct FakeANativeWindowBuffer : public ANativeWindowBuffer { 63 ANativeWindowBuffer(); in FakeANativeWindowBuffer() 90 static int dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer) { in dequeueBuffer_DEPRECATED() 93 *buffer = reinterpret_cast<ANativeWindowBuffer*>(window->oem[1]); in dequeueBuffer_DEPRECATED() 98 static int lockBuffer_DEPRECATED(ANativeWindow*, ANativeWindowBuffer*) { in lockBuffer_DEPRECATED() argument 103 static int queueBuffer_DEPRECATED(ANativeWindow*, ANativeWindowBuffer*) { in queueBuffer_DEPRECATED() argument 124 static int cancelBuffer_DEPRECATED(ANativeWindow*, ANativeWindowBuffer*) { in cancelBuffer_DEPRECATED() argument 129 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd) { in dequeueBuffer() [all …]
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/device/generic/goldfish-opengl/system/codecs/omx/vpxdec/ |
D | GoldfishVPX.h | 79 std::map<void*, sp<ANativeWindowBuffer>> mNWBuffers;
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D | GoldfishVPX.cpp | 395 sp<ANativeWindowBuffer> nBuf = mNWBuffers[header]; in getHostColorBufferId() 450 sp<ANativeWindowBuffer> nBuf = use_buffer_params->nativeBuffer; in internalSetParameter()
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/device/generic/goldfish-opengl/system/codecs/omx/avcdec/ |
D | GoldfishAVCDec.h | 82 std::map<void*, sp<ANativeWindowBuffer>> mNWBuffers;
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D | GoldfishAVCDec.cpp | 283 sp<ANativeWindowBuffer> nBuf = mNWBuffers[header]; in getHostColorBufferId() 590 sp<ANativeWindowBuffer> nBuf = use_buffer_params->nativeBuffer; in internalSetParameter()
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/device/generic/goldfish/MultiDisplayProvider/jni/ |
D | com_android_emulator_multidisplay.cpp | 67 ANativeWindowBuffer* b = bufferItem.mGraphicBuffer->getNativeBuffer(); in onFrameAvailable()
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