Searched refs:COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE (Results 1 – 1 of 1) sorted by relevance
379 #define COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(internal) \ in isCompressedFormat() macro384 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_R11_EAC) in isCompressedFormat()385 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_R11_EAC) in isCompressedFormat()386 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RG11_EAC) in isCompressedFormat()387 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SIGNED_RG11_EAC) in isCompressedFormat()388 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_ETC2) in isCompressedFormat()389 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_ETC2) in isCompressedFormat()390 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) in isCompressedFormat()391 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) in isCompressedFormat()392 COMPRESSED_TEX_IMAGE_IS_COMPRESSED_FORMAT_CASE(GL_COMPRESSED_RGBA8_ETC2_EAC) in isCompressedFormat()[all …]