Searched refs:DivH (Results 1 – 2 of 2) sorted by relevance
439 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureRGBA() local443 unsigned int y = outY * DivH >> 10; in captureRGBA()478 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureRGB() local482 unsigned int y = outY * DivH >> 10; in captureRGB()533 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureYU12() local536 unsigned int y = outY * DivH >> 10; in captureYU12()573 unsigned int DivH= (float)mSceneHeight/height * (0x1 << 10); in captureDepth() local577 unsigned int y = outY * DivH >> 10; in captureDepth()
62 unsigned int DivH= (float)sHeight/height * (0x1 << 10); in captureRGBA() local66 unsigned int y = outY * DivH >> 10; in captureRGBA()118 unsigned int DivH= (float)sHeight/height * (0x1 << 10); in captureYU12() local121 unsigned int y = outY * DivH >> 10; in captureYU12()