Searched refs:DivW (Results 1 – 2 of 2) sorted by relevance
440 unsigned int DivW = (float)mSceneWidth/width * (0x1 << 10); in captureRGBA() local450 unsigned int x = outX * DivW >> 10; in captureRGBA()479 unsigned int DivW = (float)mSceneWidth/width * (0x1 << 10); in captureRGB() local489 unsigned int x = outX * DivW >> 10; in captureRGB()534 unsigned int DivW = (float)mSceneWidth/width * (0x1 << 10); in captureYU12() local545 unsigned int x = outX * DivW >> 10; in captureYU12()574 unsigned int DivW = (float)mSceneWidth/width * (0x1 << 10); in captureDepth() local584 unsigned int x = outX * DivW >> 10; in captureDepth()
63 unsigned int DivW = (float)sWidth/width * (0x1 << 10); in captureRGBA() local73 unsigned int x = outX * DivW >> 10; in captureRGBA()119 unsigned int DivW = (float)sWidth/width * (0x1 << 10); in captureYU12() local131 unsigned int x = outX * DivW >> 10; in captureYU12()