Searched refs:EGL_BAD_MATCH (Results 1 – 2 of 2) sorted by relevance
94 case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; in eglStrError()1151 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()1158 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreateWindowSurface()1183 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()1220 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()1226 setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); in eglCreatePbufferSurface()1502 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()1512 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglSurfaceAttrib()1542 setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); in eglBindTexImage()1718 setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT); in eglCreateContext()[all …]
86 #define EGL_BAD_MATCH 0x3009 macro