Searched refs:GAME (Results 1 – 1 of 1) sorted by relevance
84 GAME, enumerator353 if (mTask.sensors[GAME].active) { in updateOutput()355 if (!addSample(&mTask.sensors[GAME], in updateOutput()572 if (mTask.sensors[GAME].active || mTask.sensors[GRAVITY].active || in configureGame()853 mTask.sensors[GAME].use_mag_data = false; in fusionStart()