Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 5 of 5) sorted by relevance
358 case GL_ACTIVE_UNIFORMS: in glUtilsParamSize()
227 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
1808 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram()4886 ctx->glGetProgramiv(self, res, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glCreateShaderProgramv()