Home
last modified time | relevance | path

Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.cpp358 case GL_ACTIVE_UNIFORMS: in glUtilsParamSize()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h227 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h227 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
Dgl31.h227 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1808 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glLinkProgram()
4886 ctx->glGetProgramiv(self, res, GL_ACTIVE_UNIFORMS, &numUniforms); in s_glCreateShaderProgramv()