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Searched refs:GL_COLOR_ATTACHMENT0 (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp201 case GL_COLOR_ATTACHMENT0: in framebufferAttachment()
DGL2Encoder.cpp3791 src > GL_COLOR_ATTACHMENT0 && in s_glReadBuffer()
3793 (src - GL_COLOR_ATTACHMENT0) > in s_glReadBuffer()
4423 GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &fbo_format_info); in s_glReadPixels()
4502 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer()
4503 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &draw_fbo_format_info); in s_glBlitFramebuffer()
4549 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &draw_fbo_format_info); in s_glBlitFramebuffer()
4559 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h364 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h364 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
Dgl31.h364 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro