Searched refs:GL_COLOR_ATTACHMENT0 (Results 1 – 5 of 5) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GLESv2Validation.cpp | 201 case GL_COLOR_ATTACHMENT0: in framebufferAttachment()
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D | GL2Encoder.cpp | 3791 src > GL_COLOR_ATTACHMENT0 && in s_glReadBuffer() 3793 (src - GL_COLOR_ATTACHMENT0) > in s_glReadBuffer() 4423 GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &fbo_format_info); in s_glReadPixels() 4502 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer() 4503 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &draw_fbo_format_info); in s_glBlitFramebuffer() 4549 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &draw_fbo_format_info); in s_glBlitFramebuffer() 4559 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &read_fbo_format_info); in s_glBlitFramebuffer()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 364 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 364 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
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D | gl31.h | 364 #define GL_COLOR_ATTACHMENT0 0x8CE0 macro
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