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Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish/camera/
DEmulatedFakeRotatingCameraDevice.cpp142 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in render()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h76 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h47 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h76 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
Dgl31.h76 #define GL_DEPTH_BUFFER_BIT 0x00000100 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp4496 bool validateDepth = mask & GL_DEPTH_BUFFER_BIT; in s_glBlitFramebuffer()