Searched refs:GL_DEPTH_STENCIL (Results 1 – 4 of 4) sorted by relevance
497 case GL_DEPTH_STENCIL: in unsizedFormat()596 case GL_DEPTH_STENCIL: in depthRenderableFormat()609 case GL_DEPTH_STENCIL: in stencilRenderableFormat()635 f(GL_DEPTH_STENCIL) \
4470 SET_ERROR_IF(buffer == GL_DEPTH || buffer == GL_DEPTH_STENCIL, GL_INVALID_ENUM); in s_glClearBufferiv()4478 …SET_ERROR_IF(buffer == GL_DEPTH || buffer == GL_STENCIL || buffer == GL_DEPTH_STENCIL, GL_INVALID_… in s_glClearBufferuiv()4486 SET_ERROR_IF(buffer == GL_STENCIL || buffer == GL_DEPTH_STENCIL, GL_INVALID_ENUM); in s_glClearBufferfv()
682 #define GL_DEPTH_STENCIL 0x84F9 macro