Home
last modified time | relevance | path

Searched refs:GL_DEPTH_STENCIL (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp497 case GL_DEPTH_STENCIL: in unsizedFormat()
596 case GL_DEPTH_STENCIL: in depthRenderableFormat()
609 case GL_DEPTH_STENCIL: in stencilRenderableFormat()
635 f(GL_DEPTH_STENCIL) \
DGL2Encoder.cpp4470 SET_ERROR_IF(buffer == GL_DEPTH || buffer == GL_DEPTH_STENCIL, GL_INVALID_ENUM); in s_glClearBufferiv()
4478 …SET_ERROR_IF(buffer == GL_DEPTH || buffer == GL_STENCIL || buffer == GL_DEPTH_STENCIL, GL_INVALID_… in s_glClearBufferuiv()
4486 SET_ERROR_IF(buffer == GL_STENCIL || buffer == GL_DEPTH_STENCIL, GL_INVALID_ENUM); in s_glClearBufferfv()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h682 #define GL_DEPTH_STENCIL 0x84F9 macro
Dgl31.h682 #define GL_DEPTH_STENCIL 0x84F9 macro