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Searched refs:GL_DRAW_FRAMEBUFFER (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1640 bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in removeFramebuffers()
1656 case GL_DRAW_FRAMEBUFFER: in boundFboProps()
1668 case GL_DRAW_FRAMEBUFFER: in boundFboProps_const()
1684 case GL_DRAW_FRAMEBUFFER: in bindFramebuffer()
1700 case GL_DRAW_FRAMEBUFFER: in setCheckFramebufferStatus()
1714 case GL_DRAW_FRAMEBUFFER: in getCheckFramebufferStatus()
1790 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); in detachRbo()
1794 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo()
1797 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1800 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp3756 … SET_ERROR_IF(!ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && n > 1, GL_INVALID_OPERATION); in s_glDrawBuffers()
3765 !ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glDrawBuffers()
3769 ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glDrawBuffers()
4503 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &draw_fbo_format_info); in s_glBlitFramebuffer()
4509 state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glBlitFramebuffer()
4519 … state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &draw_fbo_format_info); in s_glBlitFramebuffer()
4525 state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glBlitFramebuffer()
4535 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, &draw_fbo_format_info… in s_glBlitFramebuffer()
4541 state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glBlitFramebuffer()
4549 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, &draw_fbo_format_info); in s_glBlitFramebuffer()
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DGLESv2Validation.cpp191 case GL_DRAW_FRAMEBUFFER: in framebufferTarget()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h688 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro
Dgl31.h688 #define GL_DRAW_FRAMEBUFFER 0x8CA9 macro