Searched refs:GL_DRAW_INDIRECT_BUFFER (Results 1 – 4 of 4) sorted by relevance
48 case GL_DRAW_INDIRECT_BUFFER: // Indirect command arguments in bufferTarget()
3342 readtarget == GL_DRAW_INDIRECT_BUFFER || in s_glCopyBufferSubData()3346 writetarget == GL_DRAW_INDIRECT_BUFFER || in s_glCopyBufferSubData()3481 target == GL_DRAW_INDIRECT_BUFFER || in s_glGetBufferPointerv()5351 SET_ERROR_IF(!ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER), GL_INVALID_OPERATION); in s_glDrawArraysIndirect()5354 if (ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER)) { in s_glDrawArraysIndirect()5378 SET_ERROR_IF(!ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER), GL_INVALID_OPERATION); in s_glDrawElementsIndirect()5383 if (ctx->boundBuffer(GL_DRAW_INDIRECT_BUFFER)) { in s_glDrawElementsIndirect()
511 case GL_DRAW_INDIRECT_BUFFER: in bindBuffer()655 case GL_DRAW_INDIRECT_BUFFER: in getBuffer()
953 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F macro