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Searched refs:GL_HALF_FLOAT (Results 1 – 10 of 10) sorted by relevance

/device/generic/goldfish-opengl/system/hals/
Dtypes.h31 #ifndef GL_HALF_FLOAT
32 #define GL_HALF_FLOAT 0x140B macro
Dallocator3.cpp146 glType = GL_HALF_FLOAT; in allocateImpl()
/device/generic/goldfish-opengl/system/gralloc/
Dgralloc_common.h32 #ifndef GL_HALF_FLOAT
33 #define GL_HALF_FLOAT 0x140B macro
Dgralloc_30.cpp573 glType = GL_HALF_FLOAT; in gralloc_alloc()
Dgralloc_old.cpp692 glType = GL_HALF_FLOAT; in gralloc_alloc()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp248 case GL_HALF_FLOAT: in readPixelsType()
282 case GL_HALF_FLOAT: in vertexAttribType()
653 f(GL_HALF_FLOAT) \
680 case GL_HALF_FLOAT: in pixelType()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.cpp33 case GL_HALF_FLOAT: in glSizeof()
486 case GL_HALF_FLOAT: in glUtilsPixelBitSize()
DGLESTextureUtils.cpp175 case GL_HALF_FLOAT: in computePixelSize()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h710 #define GL_HALF_FLOAT 0x140B macro
Dgl31.h710 #define GL_HALF_FLOAT 0x140B macro