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Searched refs:GL_INVALID_OPERATION (Results 1 – 8 of 8) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp578 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferData()
591 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferSubData()
592 SET_ERROR_IF(ctx->isBufferTargetMapped(target), GL_INVALID_OPERATION); in s_glBufferSubData()
647 GL_INVALID_OPERATION); in s_glVertexAttribPointer()
669 SET_ERROR_IF(ctx->m_state->currentVertexArrayObject() != 0 && ptr, GL_INVALID_OPERATION); in s_glVertexAttribPointer()
731 SET_ERROR_IF(!state, GL_INVALID_OPERATION); in s_glGetIntegerv()
735 SET_ERROR_IF(!state, GL_INVALID_OPERATION); in s_glGetIntegerv()
740 SET_ERROR_IF(!state, GL_INVALID_OPERATION); in s_glGetIntegerv()
889 SET_ERROR_IF(!state, GL_INVALID_OPERATION); in s_glGetIntegerv()
953 SET_ERROR_IF(!state, GL_INVALID_OPERATION); in s_glGetFloatv()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
Dgl_base_types.h59 #define GL_INVALID_OPERATION 0x0502 macro
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp368 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferData()
379 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); in s_glBufferSubData()
525 ctx->setError(GL_INVALID_OPERATION); in s_glDrawArrays()
559 ctx->setError(GL_INVALID_OPERATION); in s_glDrawElements()
1015 GL_INVALID_OPERATION); in s_glGetFramebufferAttachmentParameterivOES()
1115 type, 1), GL_INVALID_OPERATION); in s_glReadnPixelsEXT()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h140 #define GL_INVALID_OPERATION 0x0502 macro
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h168 #define GL_INVALID_OPERATION 0x0502 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h140 #define GL_INVALID_OPERATION 0x0502 macro
Dgl31.h140 #define GL_INVALID_OPERATION 0x0502 macro
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in289 ## No need to consider mapped buffers here as that is a GL_INVALID_OPERATION :)