Searched refs:GL_LINEAR (Results 1 – 8 of 8) sorted by relevance
/device/generic/goldfish/camera/ |
D | EmulatedFakeRotatingCameraDevice.cpp | 181 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_texture_dotx() 182 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_texture_dotx()
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | AVDVirglRenderer.cpp | 973 g_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in virgl_renderer_resource_get_info() 974 g_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in virgl_renderer_resource_get_info()
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 681 GL_TEXTURE_MIN_FILTER, GL_LINEAR); in s_glBindTexture() 813 return param == GL_NEAREST || param == GL_LINEAR; in isValidTextureExternalParam()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 253 #define GL_LINEAR 0x2601 macro
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 428 #define GL_LINEAR 0x2601 macro
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 253 #define GL_LINEAR 0x2601 macro
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D | gl31.h | 253 #define GL_LINEAR 0x2601 macro
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 2213 GL_TEXTURE_MIN_FILTER, GL_LINEAR); in s_glBindTexture() 2280 return param == GL_NEAREST || param == GL_LINEAR; in isValidTextureExternalParam()
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