Searched refs:GL_PIXEL_UNPACK_BUFFER (Results 1 – 5 of 5) sorted by relevance
2363 SET_ERROR_IF(ctx->isBufferTargetMapped(GL_PIXEL_UNPACK_BUFFER), GL_INVALID_OPERATION); in s_glTexImage2D()2380 SET_ERROR_IF(ctx->boundBuffer(GL_PIXEL_UNPACK_BUFFER) && in s_glTexImage2D()2381 ctx->getBufferData(GL_PIXEL_UNPACK_BUFFER) && in s_glTexImage2D()2383 ctx->getBufferData(GL_PIXEL_UNPACK_BUFFER)->m_size), in s_glTexImage2D()2385 SET_ERROR_IF(ctx->boundBuffer(GL_PIXEL_UNPACK_BUFFER) && in s_glTexImage2D()2386 ctx->getBufferData(GL_PIXEL_UNPACK_BUFFER) && in s_glTexImage2D()2387 (ctx->getBufferData(GL_PIXEL_UNPACK_BUFFER)->m_size % in s_glTexImage2D()2390 SET_ERROR_IF(ctx->boundBuffer(GL_PIXEL_UNPACK_BUFFER) && in s_glTexImage2D()2391 ctx->getBufferData(GL_PIXEL_UNPACK_BUFFER) && in s_glTexImage2D()2414 if (ctx->boundBuffer(GL_PIXEL_UNPACK_BUFFER)) { in s_glTexImage2D()[all …]
41 case GL_PIXEL_UNPACK_BUFFER: // Texture data source in bufferTarget()
496 case GL_PIXEL_UNPACK_BUFFER: in bindBuffer()640 case GL_PIXEL_UNPACK_BUFFER: in getBuffer()
591 #define GL_PIXEL_UNPACK_BUFFER 0x88EC macro