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Searched refs:GL_SHADER_STORAGE_BUFFER (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp514 case GL_SHADER_STORAGE_BUFFER: in bindBuffer()
543 case GL_SHADER_STORAGE_BUFFER: in bindIndexedBuffer()
568 case GL_SHADER_STORAGE_BUFFER: in getMaxIndexedBufferBindings()
608 case GL_SHADER_STORAGE_BUFFER: in isIndexedBindNoOp()
658 case GL_SHADER_STORAGE_BUFFER: in getBuffer()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp49 case GL_SHADER_STORAGE_BUFFER: // Read-write storage for shaders in bufferTarget()
DGL2Encoder.cpp3252 target == GL_SHADER_STORAGE_BUFFER || in s_glBindBufferRange()
3270 SET_ERROR_IF(target == GL_SHADER_STORAGE_BUFFER && in s_glBindBufferRange()
3296 target == GL_SHADER_STORAGE_BUFFER || in s_glBindBufferBase()
3343 readtarget == GL_SHADER_STORAGE_BUFFER), GL_INVALID_ENUM); in s_glCopyBufferSubData()
3347 writetarget == GL_SHADER_STORAGE_BUFFER), GL_INVALID_ENUM); in s_glCopyBufferSubData()
3482 target == GL_SHADER_STORAGE_BUFFER, in s_glGetBufferPointerv()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl31.h1053 #define GL_SHADER_STORAGE_BUFFER 0x90D2 macro