Searched refs:GL_SHADER_STORAGE_BUFFER (Results 1 – 4 of 4) sorted by relevance
514 case GL_SHADER_STORAGE_BUFFER: in bindBuffer()543 case GL_SHADER_STORAGE_BUFFER: in bindIndexedBuffer()568 case GL_SHADER_STORAGE_BUFFER: in getMaxIndexedBufferBindings()608 case GL_SHADER_STORAGE_BUFFER: in isIndexedBindNoOp()658 case GL_SHADER_STORAGE_BUFFER: in getBuffer()
49 case GL_SHADER_STORAGE_BUFFER: // Read-write storage for shaders in bufferTarget()
3252 target == GL_SHADER_STORAGE_BUFFER || in s_glBindBufferRange()3270 SET_ERROR_IF(target == GL_SHADER_STORAGE_BUFFER && in s_glBindBufferRange()3296 target == GL_SHADER_STORAGE_BUFFER || in s_glBindBufferBase()3343 readtarget == GL_SHADER_STORAGE_BUFFER), GL_INVALID_ENUM); in s_glCopyBufferSubData()3347 writetarget == GL_SHADER_STORAGE_BUFFER), GL_INVALID_ENUM); in s_glCopyBufferSubData()3482 target == GL_SHADER_STORAGE_BUFFER, in s_glGetBufferPointerv()
1053 #define GL_SHADER_STORAGE_BUFFER 0x90D2 macro