/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv() 138 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv() 177 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv() 211 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv() 670 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { in s_glBindTexture() 675 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() 679 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); in s_glBindTexture() 680 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, in s_glBindTexture() 682 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, in s_glBindTexture() 684 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, in s_glBindTexture() [all …]
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/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/ |
D | YUVConverter.cpp | 169 s_gles2.glBindTexture(GL_TEXTURE_2D, *texName_out); in createYUVGLTex() 170 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createYUVGLTex() 171 s_gles2.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createYUVGLTex() 172 s_gles2.glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, in createYUVGLTex() 190 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in subUpdateYUVGLTex() 191 s_gles2.glTexSubImage2D(GL_TEXTURE_2D, 0, in subUpdateYUVGLTex()
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/device/generic/goldfish/camera/ |
D | EmulatedFakeRotatingCameraDevice.cpp | 176 glBindTexture(GL_TEXTURE_2D, mTexture); in create_texture_dotx() 177 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, width, 0, GL_RGBA, GL_UNSIGNED_BYTE, myrgba2); in create_texture_dotx() 181 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_texture_dotx() 182 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_texture_dotx() 266 glEnable(GL_TEXTURE_2D); in update_scene()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 732 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv() 1974 if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES) in updateHostTexture2DBinding() 1979 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); in updateHostTexture2DBinding() 1982 m_state->disableTextureTarget(GL_TEXTURE_2D); in updateHostTexture2DBinding() 1986 m_state->enableTextureTarget(GL_TEXTURE_2D); in updateHostTexture2DBinding() 1989 m_glBindTexture_enc(this, GL_TEXTURE_2D, in updateHostTexture2DBinding() 2203 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { in s_glBindTexture() 2208 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); in s_glBindTexture() 2211 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); in s_glBindTexture() 2212 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, in s_glBindTexture() [all …]
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D | GLESv2Validation.cpp | 329 case GL_TEXTURE_2D: in textureTarget()
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | AVDVirglRenderer.cpp | 970 g_glBindTexture(GL_TEXTURE_2D, res->tex_id); in virgl_renderer_resource_get_info() 971 g_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in virgl_renderer_resource_get_info() 972 g_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in virgl_renderer_resource_get_info() 973 g_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in virgl_renderer_resource_get_info() 974 g_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in virgl_renderer_resource_get_info() 976 g_glBindTexture(GL_TEXTURE_2D, res->tex_id); in virgl_renderer_resource_get_info() 980 g_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, res->args.width, res->args.height, 0, format, type, in virgl_renderer_resource_get_info()
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D | RenderControl.cpp | 641 s_gles1.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, res->image->image); in rcBindTexture() 644 s_gles3.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, res->image->image); in rcBindTexture()
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/device/generic/goldfish-opengl/system/GLESv2/ |
D | gl2.cpp | 91 ctx->m_glEGLImageTargetTexture2DOES_enc(self, GL_TEXTURE_2D, hostImage); in glEGLImageTargetTexture2DOES()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 983 case GL_TEXTURE_2D: in enableTextureTarget() 995 case GL_TEXTURE_2D: in disableTextureTarget() 1029 return GL_TEXTURE_2D; in getPriorityEnabledTarget() 1059 case GL_TEXTURE_2D: in bindTexture() 1202 case GL_TEXTURE_2D: in getBoundTexture() 1235 entry.id = getBoundTexture(GL_TEXTURE_2D); in writeCopyTexImageState() 1263 query.id = getBoundTexture(GL_TEXTURE_2D); in copyTexImageNeededTarget()
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D | GLSharedGroup.cpp | 120 *target = GL_TEXTURE_2D; in getNextSamplerUniform() 145 *target = GL_TEXTURE_2D; in setSamplerUniform()
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D | glUtils.cpp | 247 case GL_TEXTURE_2D: in glUtilsParamSize()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 127 #define GL_TEXTURE_2D 0x0DE1 macro
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 132 #define GL_TEXTURE_2D 0x0DE1 macro
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 127 #define GL_TEXTURE_2D 0x0DE1 macro
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D | gl31.h | 127 #define GL_TEXTURE_2D 0x0DE1 macro
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