Searched refs:GL_TEXTURE_COORD_ARRAY (Results 1 – 5 of 5) sorted by relevance
59 m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()60 m_currVaoState[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()61 m_currVaoState[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()62 m_currVaoState[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()63 m_currVaoState[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()64 m_currVaoState[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()65 m_currVaoState[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()66 m_currVaoState[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()397 case GL_TEXTURE_COORD_ARRAY: in getLocation()
254 case GL_TEXTURE_COORD_ARRAY: in glUtilsParamSize()
268 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in update_scene()
158 #define GL_TEXTURE_COORD_ARRAY 0x8078 macro
310 int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); in s_glTexCoordPointer()