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Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_X (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp331 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in textureTarget()
620 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in isCubeMapTarget()
DGL2Encoder.cpp2397 if (target == GL_TEXTURE_CUBE_MAP_POSITIVE_X || in s_glTexImage2D()
3168 if (target == GL_TEXTURE_CUBE_MAP_POSITIVE_X || in s_glCompressedTexImage2D()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro
Dgl31.h265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1246 return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in identifyPositiveCubeMapComponent()