Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_X (Results 1 – 6 of 6) sorted by relevance
331 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in textureTarget()620 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: in isCubeMapTarget()
2397 if (target == GL_TEXTURE_CUBE_MAP_POSITIVE_X || in s_glTexImage2D()3168 if (target == GL_TEXTURE_CUBE_MAP_POSITIVE_X || in s_glCompressedTexImage2D()
265 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 macro
1246 return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in identifyPositiveCubeMapComponent()