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Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_Y (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp332 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: in textureTarget()
621 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: in isCubeMapTarget()
DGL2Encoder.cpp2398 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Y || in s_glTexImage2D()
3169 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Y || in s_glCompressedTexImage2D()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 macro
Dgl31.h267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 macro
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1248 return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in identifyPositiveCubeMapComponent()