Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_Y (Results 1 – 6 of 6) sorted by relevance
332 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: in textureTarget()621 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: in isCubeMapTarget()
2398 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Y || in s_glTexImage2D()3169 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Y || in s_glCompressedTexImage2D()
267 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 macro
1248 return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in identifyPositiveCubeMapComponent()