Searched refs:GL_TEXTURE_CUBE_MAP_POSITIVE_Z (Results 1 – 6 of 6) sorted by relevance
333 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in textureTarget()622 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: in isCubeMapTarget()
2399 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z || in s_glTexImage2D()3170 target == GL_TEXTURE_CUBE_MAP_POSITIVE_Z || in s_glCompressedTexImage2D()
269 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 macro
1250 return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; in identifyPositiveCubeMapComponent()