Searched refs:GL_TEXTURE_EXTERNAL_OES (Results 1 – 7 of 7) sorted by relevance
98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()142 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()181 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()215 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()670 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { in s_glBindTexture()677 if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { in s_glBindTexture()712 if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { in s_glDisable()739 if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { in s_glEnable()748 if (currTarget == GL_TEXTURE_EXTERNAL_OES) { in s_glEnable()763 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { in s_glGetTexParameterfv()[all …]
736 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()1974 if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES) in updateHostTexture2DBinding()1981 if (newTarget == GL_TEXTURE_EXTERNAL_OES) { in updateHostTexture2DBinding()1983 m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES); in updateHostTexture2DBinding()1985 m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES); in updateHostTexture2DBinding()2203 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { in s_glBindTexture()2210 if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { in s_glBindTexture()2244 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { in s_glGetTexParameterfv()2264 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { in s_glGetTexParameteriv()2296 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && in s_glTexParameterf()[all …]
328 case GL_TEXTURE_EXTERNAL_OES: in textureTarget()
986 case GL_TEXTURE_EXTERNAL_OES: in enableTextureTarget()998 case GL_TEXTURE_EXTERNAL_OES: in disableTextureTarget()1027 return GL_TEXTURE_EXTERNAL_OES; in getPriorityEnabledTarget()1053 (target != GL_TEXTURE_EXTERNAL_OES && in bindTexture()1054 texrec->target != GL_TEXTURE_EXTERNAL_OES)) { in bindTexture()1062 case GL_TEXTURE_EXTERNAL_OES: in bindTexture()1204 case GL_TEXTURE_EXTERNAL_OES: in getBoundTexture()
118 *target = GL_TEXTURE_EXTERNAL_OES; in getNextSamplerUniform()143 *target = GL_TEXTURE_EXTERNAL_OES; in setSamplerUniform()
74 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 macro
197 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 macro