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Searched refs:GL_TRIANGLES (Results 1 – 7 of 7) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp372 s_gles2.glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); in doYUVConversionDraw()
/device/generic/goldfish/camera/
DEmulatedFakeRotatingCameraDevice.cpp143 glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices); in render()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h85 #define GL_TRIANGLES 0x0004 macro
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h60 #define GL_TRIANGLES 0x0004 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h85 #define GL_TRIANGLES 0x0004 macro
Dgl31.h85 #define GL_TRIANGLES 0x0004 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1315 case GL_TRIANGLES: in isValidDrawMode()