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Searched refs:GL_UNIFORM_BUFFER (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp502 case GL_UNIFORM_BUFFER: in bindBuffer()
531 case GL_UNIFORM_BUFFER: in bindIndexedBuffer()
564 case GL_UNIFORM_BUFFER: in getMaxIndexedBufferBindings()
598 case GL_UNIFORM_BUFFER: in isIndexedBindNoOp()
646 case GL_UNIFORM_BUFFER: in getBuffer()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp43 case GL_UNIFORM_BUFFER: // Uniform block storage in bufferTarget()
DGL2Encoder.cpp3254 target == GL_UNIFORM_BUFFER), in s_glBindBufferRange()
3273 SET_ERROR_IF(target == GL_UNIFORM_BUFFER && in s_glBindBufferRange()
3298 target == GL_UNIFORM_BUFFER), in s_glBindBufferBase()
3383 target != GL_UNIFORM_BUFFER, in s_glGetBufferParameteriv()
3435 target != GL_UNIFORM_BUFFER, in s_glGetBufferParameteri64v()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h748 #define GL_UNIFORM_BUFFER 0x8A11 macro
Dgl31.h748 #define GL_UNIFORM_BUFFER 0x8A11 macro