Searched refs:LIMIT_CASE (Results 1 – 1 of 1) sorted by relevance
4705 #define LIMIT_CASE(target, lim) \ macro4718 LIMIT_CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) in s_glGetIntegeri_v()4719 LIMIT_CASE(GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS) in s_glGetIntegeri_v()4720 LIMIT_CASE(GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) in s_glGetIntegeri_v()4721 LIMIT_CASE(GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) in s_glGetIntegeri_v()4767 LIMIT_CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) in s_glGetInteger64i_v()4768 LIMIT_CASE(GL_UNIFORM_BUFFER_BINDING, GL_MAX_UNIFORM_BUFFER_BINDINGS) in s_glGetInteger64i_v()4769 LIMIT_CASE(GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) in s_glGetInteger64i_v()4770 LIMIT_CASE(GL_SHADER_STORAGE_BUFFER_BINDING, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) in s_glGetInteger64i_v()