Searched refs:NORMAL_LOCATION (Results 1 – 3 of 3) sorted by relevance
102 NORMAL_LOCATION = 1, enumerator686 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()692 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()770 … const GLClientState::VertexAttribState& state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter()
56 m_currVaoState[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; in init()389 retval = int(NORMAL_LOCATION); in getLocation()711 which_state = GLClientState::NORMAL_LOCATION; in getClientStatePointer()
282 … ctx->m_state->setVertexAttribState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); in s_glNormalPointer()430 case GLClientState::NORMAL_LOCATION: in sendVertexData()472 case GLClientState::NORMAL_LOCATION: in sendVertexData()