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Searched refs:OP_glGetAttachedShaders (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_opcodes.h62 #define OP_glGetAttachedShaders 2104 macro
Dgl2_enc.cpp1701 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; in glGetAttachedShaders_enc()