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Searched refs:RET_AND_SET_ERROR_IF (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp56 #define RET_AND_SET_ERROR_IF(condition, err, ret) if((condition)) { \ macro
514 RET_AND_SET_ERROR_IF( in s_glGetString()
1871 RET_AND_SET_ERROR_IF(!GLESv2Validation::shaderType(ctx, shaderType), GL_INVALID_ENUM, 0); in s_glCreateShader()
2926 RET_AND_SET_ERROR_IF(!GLESv2Validation::bufferTarget(ctx, target), GL_INVALID_ENUM, NULL); in s_glMapBufferOES()
2930 RET_AND_SET_ERROR_IF(boundBuffer == 0, GL_INVALID_OPERATION, NULL); in s_glMapBufferOES()
2933 RET_AND_SET_ERROR_IF(!buf, GL_INVALID_VALUE, NULL); in s_glMapBufferOES()
2968 RET_AND_SET_ERROR_IF(!GLESv2Validation::bufferTarget(ctx, target), GL_INVALID_ENUM, NULL); in s_glMapBufferRange()
2972 RET_AND_SET_ERROR_IF(boundBuffer == 0, GL_INVALID_OPERATION, NULL); in s_glMapBufferRange()
2975 RET_AND_SET_ERROR_IF(!buf, GL_INVALID_VALUE, NULL); in s_glMapBufferRange()
2979 RET_AND_SET_ERROR_IF(offset < 0, GL_INVALID_VALUE, NULL); in s_glMapBufferRange()
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/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ macro