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Searched refs:RenderControl (Results 1 – 5 of 5) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DRenderControl.cpp215 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcGetEGLVersion()
220 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcQueryEGLString()
258 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcGetGLString()
332 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcChooseConfig()
406 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcCreateContext()
430 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcDestroyContext()
444 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcCreateWindowSurface()
461 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcDestroyWindowSurface()
494 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcSetWindowColorBuffer()
556 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcMakeCurrent()
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DRenderControl.h25 struct RenderControl : public renderControl_decoder_context_t { struct
26 RenderControl(Context* ctx_, EGLDisplay dpy_);
DREADME.md27 ### [`RenderControl`](RenderControl.cpp) [`Header`](RenderControl.h) [`Decoder`](renderControl_dec)…
29 The RenderControl is analogous to EGL on the guest side. It has a similar API to
31 instead multiple RenderControl calls are made. The RenderControl architecture
DContext.h109 RenderControl render_control;
DAndroid.bp178 "RenderControl.cpp",