Searched refs:RenderControl (Results 1 – 5 of 5) sorted by relevance
215 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcGetEGLVersion()220 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcQueryEGLString()258 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcGetGLString()332 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcChooseConfig()406 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcCreateContext()430 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcDestroyContext()444 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcCreateWindowSurface()461 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcDestroyWindowSurface()494 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcSetWindowColorBuffer()556 RenderControl* rc = static_cast<RenderControl*>(ctx_); in rcMakeCurrent()[all …]
25 struct RenderControl : public renderControl_decoder_context_t { struct26 RenderControl(Context* ctx_, EGLDisplay dpy_);
27 ### [`RenderControl`](RenderControl.cpp) [`Header`](RenderControl.h) [`Decoder`](renderControl_dec)…29 The RenderControl is analogous to EGL on the guest side. It has a similar API to31 instead multiple RenderControl calls are made. The RenderControl architecture
109 RenderControl render_control;
178 "RenderControl.cpp",