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Searched refs:ScopedQueryUpdate (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp442 class GL2Encoder::ScopedQueryUpdate { class in GL2Encoder
444 ScopedQueryUpdate(GL2Encoder* ctx, uint32_t bytes, T* target) : in ScopedQueryUpdate() function in GL2Encoder::ScopedQueryUpdate
453 ~ScopedQueryUpdate() { in ~ScopedQueryUpdate()
468 ScopedQueryUpdate<GLboolean> query(this, glUtilsParamSize(param) * sizeof(GLboolean), val); in safe_glGetBooleanv()
473 ScopedQueryUpdate<GLfloat> query(this, glUtilsParamSize(param) * sizeof(GLfloat), val); in safe_glGetFloatv()
478 ScopedQueryUpdate<GLint> query(this, glUtilsParamSize(param) * sizeof(GLint), val); in safe_glGetIntegerv()
483 ScopedQueryUpdate<GLint64> query(this, glUtilsParamSize(param) * sizeof(GLint64), val); in safe_glGetInteger64v()
488 ScopedQueryUpdate<GLint> query(this, sizeof(GLint), val); in safe_glGetIntegeri_v()
493 ScopedQueryUpdate<GLint64> query(this, sizeof(GLint64), val); in safe_glGetInteger64i_v()
498 ScopedQueryUpdate<GLboolean> query(this, sizeof(GLboolean), val); in safe_glGetBooleani_v()
DGL2Encoder.h170 template<class T> class ScopedQueryUpdate; variable