Searched refs:ScreenOrientation (Results 1 – 8 of 8) sorted by relevance
39 StripePtrVec StripesNewerThan(ScreenOrientation orientation,60 StripePtrVec& Stripes(ScreenOrientation orientation) REQUIRES(stripes_lock_);61 const StripePtrVec& Stripes(ScreenOrientation orientation) const
122 Coordinates CoordinatesForOrientation(ScreenOrientation orientation) const;128 void SetScreenOrientation(ScreenOrientation orientation) EXCLUDES(m_);166 ScreenOrientation current_orientation_ GUARDED_BY(m_) =167 ScreenOrientation::Portrait;
64 if (stripe.orientation == ScreenOrientation::Landscape) { in Rotated()86 stripe.orientation = ScreenOrientation::Landscape; in Rotated()96 ScreenOrientation orientation, const SeqNumberVec& seq_numbers) const { in StripesNewerThan()110 ScreenOrientation orientation) { in Stripes()115 ScreenOrientation orientation) const { in Stripes()
49 enum class ScreenOrientation { Portrait, Landscape }; enum63 ScreenOrientation orientation{};
400 << (current_orientation_ == ScreenOrientation::Portrait in FrameBufferUpdateRequestHandler()505 if (current_orientation_ == ScreenOrientation::Landscape) { in HandlePointerEvent()519 ScreenOrientation orientation) const { in CoordinatesForOrientation()528 case ScreenOrientation::Portrait: in CoordinatesForOrientation()530 case ScreenOrientation::Landscape: in CoordinatesForOrientation()536 return current_orientation_ == ScreenOrientation::Portrait in ScreenWidth()542 return current_orientation_ == ScreenOrientation::Portrait in ScreenHeight()547 void VncClientConnection::SetScreenOrientation(ScreenOrientation orientation) { in SetScreenOrientation()580 SetScreenOrientation(ScreenOrientation::Portrait); in RotateIfIsRotationCommand()585 SetScreenOrientation(ScreenOrientation::Landscape); in RotateIfIsRotationCommand()
42 ScreenOrientation orientation{};80 ScreenOrientation orientation);
114 s.orientation = ScreenOrientation::Portrait; in MakeStripes()
105 ScreenOrientation orientation) { in SetOrientation()