Searched refs:TEXCOORD0_LOCATION (Results 1 – 3 of 3) sorted by relevance
105 TEXCOORD0_LOCATION = 4, enumerator698 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()704 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()710 …State::VertexAttribState& state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()782 …ntState::VertexAttribState& state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); in getClientStateParameter()
59 m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; in init()398 retval = int (TEXCOORD0_LOCATION + m_activeTexture); in getLocation()719 which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; in getClientStatePointer()
408 if ( i >= GLClientState::TEXCOORD0_LOCATION && in sendVertexData()410 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()438 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()446 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()448 …this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state.size, state.type, s… in sendVertexData()484 case GLClientState::TEXCOORD0_LOCATION: in sendVertexData()