Searched refs:__size_precision (Results 1 – 1 of 1) sorted by relevance
2231 const unsigned int __size_precision = (sizeof(GLint)); in glGetShaderPrecisionFormat_enc() local2245 *(unsigned int *)(ptr) = __size_precision; ptr += 4; in glGetShaderPrecisionFormat_enc()2252 stream->readback(precision, __size_precision); in glGetShaderPrecisionFormat_enc()2253 if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); in glGetShaderPrecisionFormat_enc()