Searched refs:__size_uniformIndices (Results 1 – 1 of 1) sorted by relevance
5758 const unsigned int __size_uniformIndices = (uniformCount * sizeof(GLuint)); in glGetUniformIndicesAEMU_enc() local5774 *(unsigned int *)(ptr) = __size_uniformIndices; ptr += 4; in glGetUniformIndicesAEMU_enc()5779 stream->readback(uniformIndices, __size_uniformIndices); in glGetUniformIndicesAEMU_enc()5780 if (useChecksum) checksumCalculator->addBuffer(uniformIndices, __size_uniformIndices); in glGetUniformIndicesAEMU_enc()6337 const unsigned int __size_uniformIndices = (uniformCount * sizeof(GLuint)); in glGetActiveUniformsiv_enc() local6341 const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_uniformIndices + 4 + 0 + 2*4; in glGetActiveUniformsiv_enc()6351 *(unsigned int *)(ptr) = __size_uniformIndices; ptr += 4; in glGetActiveUniformsiv_enc()6352 memcpy(ptr, uniformIndices, __size_uniformIndices);ptr += __size_uniformIndices; in glGetActiveUniformsiv_enc()