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/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1236 int actual_count = std::max(1, (int)((primcount + divisor - 1) / divisor)); in sendVertexAttributes() local
1237 datalen = state.elementSize * actual_count; in sendVertexAttributes()
1264 int actual_count = std::max(1, (int)((primcount + divisor - 1) / divisor)); in sendVertexAttributes() local
1265 … bufLen = effectiveStride * (actual_count ? (actual_count - 1) : 0) + state.elementSize; in sendVertexAttributes()