Searched refs:addTextureRec (Results 1 – 2 of 2) sorted by relevance
583 TextureRec* addTextureRec(GLuint id, GLenum target);
1049 texrec = addTextureRec(texture, target); in bindTexture()1095 TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) in addTextureRec() function in GLClientState