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Searched refs:attribState (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp229 VertexAttribStateVector& attribState = in addVertexArrayObject() local
230 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()
232 attribState[i].enabled = 0; in addVertexArrayObject()
233 attribState[i].enableDirty = false; in addVertexArrayObject()
234 attribState[i].data = 0; in addVertexArrayObject()
235 attribState[i].reloffset = 0; in addVertexArrayObject()
236 attribState[i].bindingindex = i; in addVertexArrayObject()
237 attribState[i].divisor = 0; in addVertexArrayObject()
238 attribState[i].size = 4; // 4 is the default size in addVertexArrayObject()
239 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
DGLClientState.h150 attribState(nLoc), in VAOState()
154 VertexAttribStateVector attribState; member
168 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()