Searched refs:attribState (Results 1 – 3 of 3) sorted by relevance
229 VertexAttribStateVector& attribState = in addVertexArrayObject() local230 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()232 attribState[i].enabled = 0; in addVertexArrayObject()233 attribState[i].enableDirty = false; in addVertexArrayObject()234 attribState[i].data = 0; in addVertexArrayObject()235 attribState[i].reloffset = 0; in addVertexArrayObject()236 attribState[i].bindingindex = i; in addVertexArrayObject()237 attribState[i].divisor = 0; in addVertexArrayObject()238 attribState[i].size = 4; // 4 is the default size in addVertexArrayObject()239 attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type in addVertexArrayObject()
150 attribState(nLoc), in VAOState()154 VertexAttribStateVector attribState; member168 VertexAttribState& operator[](size_t k) { return it->second.attribState[k]; }
1208 const GLClientState::VertexAttribState& state = vaoState.attribState[i]; in sendVertexAttributes()