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Searched refs:bindings (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp412 …c void sClearIndexedBufferBinding(GLuint id, std::vector<GLClientState::BufferBinding>& bindings) { in sClearIndexedBufferBinding() argument
413 for (size_t i = 0; i < bindings.size(); i++) { in sClearIndexedBufferBinding()
414 if (bindings[i].buffer == id) { in sClearIndexedBufferBinding()
415 bindings[i].offset = 0; in sClearIndexedBufferBinding()
416 bindings[i].stride = 0; in sClearIndexedBufferBinding()
417 bindings[i].effectiveStride = 16; in sClearIndexedBufferBinding()
418 bindings[i].size = 0; in sClearIndexedBufferBinding()
419 bindings[i].buffer = 0; in sClearIndexedBufferBinding()
/device/generic/goldfish-opengl/system/vulkan_enc/
DResourceTracker.cpp355 std::vector<VkDescriptorSetLayoutBinding> bindings; member
562 for (size_t i = 0; i < layoutInfo.bindings.size(); ++i) { in initDescriptorSetStateLocked()
564 const auto& binding = layoutInfo.bindings[i]; in initDescriptorSetStateLocked()
3677 info.bindings.push_back(pCreateInfo->pBindings[i]); in on_vkCreateDescriptorSetLayout()