Searched refs:boundFramebuffer (Results 1 – 4 of 4) sorted by relevance
2763 SET_ERROR_IF(state->boundFramebuffer(target) && in s_glGetFramebufferAttachmentParameteriv()3756 … SET_ERROR_IF(!ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && n > 1, GL_INVALID_OPERATION); in s_glDrawBuffers()3765 !ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glDrawBuffers()3769 ctx->m_state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glDrawBuffers()3802 !ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer()3807 ctx->m_state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glReadBuffer()4508 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer()4509 state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glBlitFramebuffer()4524 state->boundFramebuffer(GL_READ_FRAMEBUFFER) && in s_glBlitFramebuffer()4525 state->boundFramebuffer(GL_DRAW_FRAMEBUFFER) && in s_glBlitFramebuffer()[all …]
394 GLuint boundFramebuffer(GLenum target) const;
1724 GLuint GLClientState::boundFramebuffer(GLenum target) const { in boundFramebuffer() function in GLClientState
1014 SET_ERROR_IF(state->boundFramebuffer(GL_FRAMEBUFFER) == 0, in s_glGetFramebufferAttachmentParameterivOES()