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Searched refs:checkFramebufferCompleteness (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.h165 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
DGL2Encoder.cpp2858 bool GL2Encoder::checkFramebufferCompleteness(GLenum target, const GLClientState* state) const { in checkFramebufferCompleteness() function in GL2Encoder
2876 ctx->checkFramebufferCompleteness(target, state); in s_glCheckFramebufferStatus()