Searched refs:coordLoc (Results 1 – 1 of 1) sorted by relevance
351 GLint coordLoc = s_gles2.glGetAttribLocation(program, "inCoord"); in doYUVConversionDraw() local362 s_gles2.glEnableVertexAttribArray(coordLoc); in doYUVConversionDraw()367 s_gles2.glVertexAttribPointer(coordLoc, 2, GL_FLOAT, false, in doYUVConversionDraw()375 s_gles2.glDisableVertexAttribArray(coordLoc); in doYUVConversionDraw()