Searched refs:currentProgram (Results 1 – 2 of 2) sorted by relevance
262 GLint currentProgram() const { return m_currentProgram; } in currentProgram() function
4846 if (!state->currentProgram()) { in s_glActiveShaderProgram()5179 if (state->currentProgram()) { in s_glUseProgramStages()5195 if (!pipeline || state->currentProgram()) { in s_glBindProgramPipeline()