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Searched refs:depthAttachment_hasTexObj (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1538 } else if (props.depthAttachment_hasTexObj) { in getBoundFramebufferFormat()
1614 props.depthAttachment_hasTexObj = false; in addFreshFramebuffer()
1745 boundFboProps(target).depthAttachment_hasTexObj = true; in attachTextureObject()
1757 boundFboProps(target).depthAttachment_hasTexObj = true; in attachTextureObject()
1918 res = (boundFboProps_const(target).depthAttachment_hasTexObj) || in attachmentHasObject()
1951 if (props.depthAttachment_hasTexObj) { in objectOfAttachment()
DGLClientState.h54 bool depthAttachment_hasTexObj; member